decayRatio
Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public float decayRatio { get; set; }
Examples
using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioEchoFilter))]public class Example : MonoBehaviour{ // Set the decayRatio on the chorus filter to total decay void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0f; }}