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Unity Engine


recorderStopTime

End time of the recorded clip relative to when Animator.StartRecording was called.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public float recorderStopTime { get; set; }

Remarks

For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5. If the buffer is not initialized (Animator.StartRecording is not called), the value of this property will be -1.
Additional Resources: _recorderStartTime