time
The time at which the event will be fired off.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public float time { get; set; }
Remarks
The AnimationEvent obtains the clip length from its attached clip. The time property determines when the event is processed. For example, if the clip length is 2s and is set to 1.5f, then the function is called 1.5s after the animation starts, and then every 2s. The example on the AnimationEvent page shows how to use the property.
timetime