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Unity Engine


time

The time at which the event will be fired off.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public float time { get; set; }

Remarks

The AnimationEvent obtains the clip length from its attached clip. The time property determines when the event is processed. For example, if the clip length is 2s and
time
is set to 1.5f, then the function is called 1.5s after the animation starts, and then every 2s. The example on the AnimationEvent page shows how to use the
time
property.