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Unity Engine


SetKeys(ReadOnlySpan<Keyframe>)

Set all keys defined in the AnimationCurve.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetKeys(ReadOnlySpan<Keyframe> keys)

Parameters

Keyframe array to assign to the AnimationCurve.

Remarks

This lets you clear, add or remove any keys from the array. If keys are not sorted by time, they will be automatically sorted on assignment.
Note that the array is "by value", i.e. setting keys copies them into the curve.
Additional Resources: Keyframe struct, AnimationCurve.AddKey, AnimationCurve.RemoveKey functions.

Examples

using UnityEngine;using Unity.Collections;public class AnimCurveExample : MonoBehaviour{ public AnimationCurve curve; void Start() { curve = new AnimationCurve(); var keys = new NativeArray<Keyframe>(2, Allocator.Temp); keys[0] = new Keyframe(0, 0); keys[1] = new Keyframe(1, 1); curve.SetKeys(keys); }}