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Unity Engine


AddComponentMenu

Add an item in the Component menu.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

AddComponentMenu(string)

Add an item in the Component menu.
public AddComponentMenu(string menuName)

Parameters

menuName

The path to the component.

Remarks

The script will be placed in the component menu according to
menuName
. For example, if the
menuName
is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the
Rendering
group in the
Components
menu. If
menuName
is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.

AddComponentMenu(string, int)

Add an item in the Component menu.
public AddComponentMenu(string menuName, int order)

Parameters

menuName

The path to the component.

order

Where in the component menu to add the new item.

Remarks

The script will be placed in the component menu according to
menuName
. For example, if the
menuName
is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the
Rendering
group in the
Components
menu. If
menuName
is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.