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Unity Engine


SetCustomDiffTool(string, string, string, string, bool)

Set custom diff tool settings.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void SetCustomDiffTool(string path, string twoWayDiff, string threeWayDiff, string mergeCommand, bool forceEnableCustomTool = false)

Parameters

path

Diff tool path.

twoWayDiff

Two - way diff command line.

threeWayDiff

Three - way diff command line.

mergeCommand

Merge command line.

forceEnableCustomTool

Sets Custom Tool as current active Revision Control Diff/Merge tool.

Remarks

using UnityEditor;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("SetCustomDiffTool/DiffMerge")] public static void ExampleSetCustomDiffTool() { string path = "/Applications/DiffMerge.app/Contents/MacOS/DiffMerge"; string twoWayDiffCommandLine = "-t1 #LTITLE -t2 #RTITLE #LEFT #RIGHT"; string threeWayDiffCommandLine = "-t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -ro2 #LEFT #ANCESTOR #RIGHT"; string mergeArguments = "-m -t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -r #OUTPUT #LEFT #ANCESTOR #RIGHT"; EditorUtility.SetCustomDiffTool(path, twoWayDiffCommandLine, threeWayDiffCommandLine, mergeArguments); }}
For more information about diff tools, see Revision Control Diff/Merge.