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Unity Engine


DisplayPopupMenu(Rect, string, MenuCommand)

Displays a popup menu.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void DisplayPopupMenu(Rect position, string menuItemPath, MenuCommand command)

Parameters

position


menuItemPath


Remarks

Menu is shown at position pos, generated from a submenu specified by menuItemPath using a MenuCommand as menu context.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Shows the Assets menu when you right click on the contextRect Rectangle.public class EditorUtilityDisplayPopupMenu : MonoBehaviour{ void OnGUI() { Event evt = Event.current; Rect contextRect = new Rect(10, 10, 100, 100); if (evt.type == EventType.ContextClick) { Vector2 mousePos = evt.mousePosition; if (contextRect.Contains(mousePos)) { EditorUtility.DisplayPopupMenu(new Rect(mousePos.x, mousePos.y, 0, 0), "Assets/", null); evt.Use(); } } }}