CollectDependencies(Object[])
Calculates and returns a list of all assets the assets listed in roots depend on.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Object[] CollectDependencies(Object[] roots)
Parameters
Returns
Type | Description |
|---|---|
| Object[] |
Remarks
![EditorUtilityCollectDependencies (CollectDependencies(Object[]))](/api/media?file=/engine/6000.0/media/images/EditorUtilityCollectDependencies.png)
Editor window that shows the next example.
Examples
using UnityEngine;using UnityEditor;public class CollectDependenciesExample : EditorWindow{ static GameObject obj = null; [MenuItem("Example/Collect Dependencies")] static void Init() { // Get existing open window or if none, make a new one: CollectDependenciesExample window = (CollectDependenciesExample)EditorWindow.GetWindow(typeof(CollectDependenciesExample)); window.Show(); } void OnGUI() { obj = EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20), "Find Dependency", obj, typeof(GameObject)) as GameObject; if (obj) { Object[] roots = new Object[] { obj }; if (GUI.Button(new Rect(3, 25, position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies(roots); } else EditorGUI.LabelField(new Rect(3, 25, position.width - 6, 20), "Missing:", "Select an object first"); } void OnInspectorUpdate() { Repaint(); }}