Server analytics
Note: The content on this page pertains to Multiplay Hosting, available on the Unity Cloud Dashboard. If you’re using Clanforge, refer to Clanforge documentation.
Multiplay Hosting tracks specific analytic data for each server. This data includes concurrent users, usages, crashes, and major events. The analytics for servers is similar to the analytics for fleets.
Each analytic data is displayed on the server view of the Unity Cloud Dashboard as a graph or chart.
Concurrent users
Concurrent users encompasses the number of users connected to a server at a given time. The Concurrent users graph displays the number of live concurrent players connected to the server across time.
Crashes
Crashes occur when a server within the fleet exits unexpectedly or with an error code. The Crashes graph displays the number of server crashes the server experienced over time.
Major events
Major events include servers restarting and servers crashing. Most server events, apart from crashes, are triggered by performing a server action. The major events graph displays the number of major events. The major events graph displays the number of major events.
Usage
Server usage is the amount of CPU and memory servers consume, tracked across time. You can view the usage statistics for each server through the Unity Cloud Dashboard. The CPU usage is tracked as a percentage of the total CPU power available and the memory is tracked in gigabytes.
Server events
Server events include server actions and server failures. The Server events view lists the events associated with the server along with the time stamp of each event and the machine the server was running on at the event time.
Server actions
Server actions are actions performed on a server, and change the status of the server. These actions are performed automatically by Multiplay Hosting and manually by account users. The actions include:
- Starting a server
- Stopping a server
- Allocating a server
- Deallocating a server