Multiplayer
Create and manage multiplayer experiences using Unity's integrated suite of services.
Unity Multiplayer Services provides a comprehensive framework for building multiplayer games, offering solutions for networking, server hosting, and player connections.
The Multiplayer Services (MPS) SDK unifies Lobby, Matchmaker, Multiplay Hosting, and Relay under a single, cohesive API, replacing their individual SDKs. This consolidated approach reduces development complexity while maintaining the full capabilities of Unity's multiplayer infrastructure.
The MPS SDK introduces sessions, an abstraction layer that manages how players connect and interact in multiplayer games. Sessions handle the complexities of player grouping, connection management, and game state coordination, streamlining the development of both peer-to-peer games and dedicated server experiences.
Topic | Description |
---|---|
Multiplayer sessions | Implement multiplayer features using a unified SDK that simplifies integration of multiple multiplayer services. |
Lobby | Create and manage game lobbies to help players connect through Quick Join, public lobby, and private match features. |
Matchmaker | Connect players based on skill level, region, and other custom criteria for balanced gameplay experiences. |
Multiplay Hosting | Deploy and scale game servers automatically across multiple regions with this flexible hosting solution. |
Relay | Establish secure peer-to-peer connections between players. |
Session observability | Implement Unity Gaming Services features in Unreal Engine projects using dedicated SDKs for Authentication, Multiplay Hosting, and Matchmaker. |
UGS for the Unreal Engine | Monitor and analyze multiplayer session performance, player connections, and network metrics through detailed logging and analytics tools. |