Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Cloud Dashboard. If you’re using Game Server Hosting (Clanforge), refer to the Game Server Hosting (Clanforge) documentation.

A fleet is a collection of servers that host a game or application in specific regions. After your fleet is online, you can start making allocations via your matchmaker. You can have one or more fleets, and each fleet has a view where you can view the fleet details, the linked build configurations, the scaling settings, and the fleet analytics.

Each fleet has the following associated information:

  • Fleet name: The human-readable name of the fleet.
  • Fleet ID: The unique identifier of the fleet.
  • Operating system: The operating system that the machines within the fleet run. You select a fleet’s operating system when you create a fleet. You can’t change the fleet operating system later.
  • Build configurations: The build configurations linked to the fleet.
  • Regions: One or more regions and their associated scaling settings.

Additional resources