Fleet lifecycle
Note: The content on this page pertains to Multiplay Hosting, available on the Unity Cloud Dashboard. If you’re using Clanforge, refer to Clanforge documentation.
The fleet lifecycle is the series of states or statuses a fleet can transition through. There are three possible fleet statuses: online, draining, and offline.
- A fleet is online when one or more of the regions within the fleet is online.
- A fleet is draining when it’s transitioning from online to offline, but the servers within the fleet aren't yet offline.
- A fleet is offline when all the regions within the fleet are offline.
The state flow of a fleet is offline → online → draining → offline.
Multiplay Hosting uses the highest status of the regions in a fleet as the status. For example, if a single region within a fleet is online, the fleet is online. Likewise, if a single region within a fleet is draining and the remaining are offline, the fleet is draining. Multiplay Hosting only considers a fleet offline if all the regions within it are offline.
Region lifecycle
The region lifecycle is the series of states or statuses a region can transition through. There are three possible region statuses: online, draining, and offline.
- A region is online when it’s active and has one or more online, ready, or allocated servers.
- A region is draining when it’s transitioning from online to offline, but the servers within the region are still shutting down.
- A region is offline when it’s inactive, and all the servers within it are offline.
The state flow of a region is offline → online → draining → offline.
Multiplay Hosting uses the highest status of the regions within a fleet to decide the fleet's status. For example, if a single region within a fleet is online, the fleet is online. Likewise, if a single region within a fleet is draining and the remaining are offline, the fleet is draining. Multiplay Hosting only considers a fleet offline if all the regions within it are offline.