Connection to other services

Note: The content on this page pertains to Multiplay Hosting, available on the Unity Cloud Dashboard. If you’re using Clanforge, refer to Clanforge documentation.

Multiplay Hosting is engine agnostic and only deals with your game's hosting and server-side aspects. You can use Multiplay Hosting with the Unity Engine, the Unreal Engine, or an entirely custom engine.

Additionally, as part of the Unity ecosystem, Multiplay Hosting integrates well with other Unity products, including:

Lobby

The Lobby service allows you to connect players before or during a game session with public or private lobbies. You can use the Lobby service to group players together in a lobby before starting a game session. Refer to the Lobby documentation.

Matchmaker

Unity Matchmaker is Unity’s highly customizable matchmaker. You can use Matchmaker with Multiplay Hosting to group players into game sessions based on rules, configurable filters, custom queues, and backfilling. Refer to the Matchmaker documentation.

Tip: Refer to the MatchPlay example to learn how to create a Matchmake button with Multiplay and Matchmaker.

Build Automation

Unity Build Automation is a continuous integration that automatically creates multiplatform builds in the Cloud in minutes. You can point Build Automation toward your version control system to:

  • Automate new builds
  • Build faster
  • Catch problems earlier
  • Iterate on your builds more efficiently with agility.

You can use Build Automation to automate creating builds to deploy your Multiplay Hosting servers. Refer to Build Automation.