블루프린트 연동
Learn how to implement authentication using Unreal Engine Blueprints.
읽는 시간 3분최근 업데이트: 12시간 전
종속성으로 Authentication SDK 추가
다음 블루프린트 데모를 계속 진행하려면 먼저 Authentication SDK 플러그인을 성공적으로 설치했는지, 블루프린트의 이벤트 그래프 또는 Unity Gaming Services > Authentication의 함수에서 인증 관련 함수를 볼 수 있는지 확인해야 합니다.
이 블루프린트를 위한 모든 작업
Sign In Anonymously
Sign In Anonymously Sign In AnonymouslyFAuthenticationSignInOptions
Sign In Anonymously
Get User Info
Get User Info
Get user info
Delete User
Delete UserBoolean
Delete user
Register State Changed Callback
Register State Changed CallbackAuthorized
Register state changed callback
Sign Out
Sign Out
이 함수는 작업의 성공 여부를 나타내는
Boolean
alt_text
Switch Profile
Switch Profile
Switch profile
Profile Exists
Profile Exists
이 함수는 주어진 프로필 이름이 현재 플레이어 프로필 목록에 존재하는지 여부를 나타내는
Boolean
Profile Exists
Get Current Profile Name
Get Current Profile NameString
Get current profile name
Get Profile Names
Get Current Profile NamesString Array
Get profile names
Register Profile Changed Callback
Register Profile Changed Callback
Register profile changed callback
Register Profile Deleted Callback
Register Profile Changed Callback
Register profile deleted callback
Is Signed In
Is Signed InBoolean
Is signed in
Is Anonymous
Is AnonymousSign In AnonymouslyBoolean
Is anonymous
Is Authorized
Is AuthorizedBoolean
Is authorized
Is Expired
Is ExpiredBoolean
Is expired
Session Token Exists
Session Token ExistsBoolean
Session tokene exists
Get Unity Project Id
Get Unity Project IdGuid
Get Unity project ID
Get Unity Environment Name
Get Unity Environment NameString
Get Unity Environment Name
Get Access Token
Get Access Token
Get access token
Get Session Token
Get Session Token
Get session token
Get User Id
Get User Id
이 함수는 현재 플레이어 프로필의 사용자 ID를 나타내는
String
Get user ID
Get State
Get StateEnum
Get state
Set Unity Project Id
Set Unity Project IdGuid
Set Unity project ID
Set Unity Environment Name
Set Unity Environment NameString
Set Unity Environment Name