クラス UMatchmakerServerBlueprintApi
Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
読み終わるまでの所要時間 2 分最終更新 14日前
宣言
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
UBlueprintFunctionLibrary から継承
デリゲート
FApproveBackfillTicketResponseDelegate
宣言
DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)
戻り値の型
FApproveBackfillTicketResponse
FCreateBackfillTicketResponseDelegate
宣言
DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)
戻り値の型
FCreateBackfillTicketResponse
FDeleteBackfillTicketResponseDelegate
宣言
DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)
戻り値の型
FDeleteBackfillTicketResponse
FUpdateBackfillTicketResponseDelegate
宣言
DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)
戻り値の型
FUpdateBackfillTicketResponse
メソッド
ApproveBackfillTicket
バックフィルチケットを承認します。
宣言
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
パラメーター
CreateBackfillTicket
バックフィルチケットを作成します。
宣言
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
パラメーター
DeleteBackfillTicket
バックフィルチケットを削除します。
宣言
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
パラメーター
UpdateBackfillTicket
バックフィルチケットを更新します。
宣言
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
パラメーター