Manage servers

Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Cloud Dashboard. If you’re using Game Server Hosting (Clanforge), refer to the Game Server Hosting (Clanforge) documentation.

You can manage your server instances from the Unity Cloud Dashboard.

Refer to the following sections to learn how to:

Start a server

To start an offline server:

  1. In the Unity Cloud Dashboard, open Game Server Hosting (Multiplay).
  2. Select Servers.
  3. Select the server to start.
  4. Select Start server.
  5. Confirm you want to start the server by selecting Start server.

Stop a server

Warning: Any number of available servers incurs costs, even without traffic. If you are in development or trying to limit costs in a low traffic environment, set the Minimum available scaling value to 0.

To stop a running server:

  1. In the Unity Cloud Dashboard, open Game Server Hosting (Multiplay).
  2. Select Servers.
  3. Select the server to stop.
  4. Select Stop server.
  5. Confirm you want to stop the server by selecting Stop server.

Restart a server

To restart a running server:

  1. In the Unity Cloud Dashboard, open Game Server Hosting (Multiplay).
  2. Select Servers.
  3. Select the server to restart.
  4. Select Restart server.
  5. Confirm you want to restart the server by selecting Restart server.

View server events

To view the events from a specific server:

  1. In the Unity Cloud Dashboard, open Game Server Hosting (Multiplay).
  2. Select Servers.
  3. Select the server to view.
  4. Select the Events tab.

View server files

To view the available files, including logs from a specific server:

  1. In the Unity Cloud Dashboard, open Game Server Hosting (Multiplay).
  2. Select Servers.
  3. Select the server to view.
  4. Select the Files tab.

The files shown in this list include everything under the configured $$log_dir$$ and $$files_dir$$. Refer to Launch parameters.