Servers

Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Dashboard. If you’re using Game Server Hosting (Clanforge), see the Game Server Hosting (Clanforge) documentation.

A server is an instance, or process instance, of a build executable running on a machine within a fleet region. Each server runs in a server slot, which is a slice of resources (such as CPU time and RAM) on a machine that’s loosely reserved for an individual server based on the usage settings of the server’s current build configuration.

Each machine in a region can fit one or more servers. The exact number of servers a machine can run is determined by the build configuration usage settings. This number is called the server density, and is involved in how regions scale.

Each server has the following information displayed on the Unity Dashboard:

  • Server ID: The unique ID of the server.
  • Machine ID: The unique ID of the machine the server is running on.
  • IP:Port: The IP address and port of the server; the IP address is the IP address of the machine the server is running on and the port is the port at which the specific server is accessible.
  • Location: The region in which the server is located.
  • Fleet: The fleet the server is running on.
  • Active build configuration: The build configuration that the server is currently running. The build configuration tells the server which build to run.
  • Status: The status of the server (for example, online or offline).
  • Allocated: The allocation status (if the server is allocated).

Explore the following topics to learn more: