Server status

Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Cloud Dashboard. If you’re using Game Server Hosting (Clanforge), refer to the Game Server Hosting (Clanforge) documentation.

A server status is an indication of the server’s current state. Servers can be in one of the following states:

Allocated

When a server has an active allocation ID and is hosting a game session, it’s in an allocated state. Allocated servers might or might not have active players connected to the game session it's hosting.

Available

A server is available when it’s offline and doesn't have an active allocation. When a server is available, it's in the available servers pool and ready for a matchmaker to use in an allocation.

Warning: Any number of available servers incurs costs, even without traffic. If you are in development or trying to limit costs in a low traffic environment, set the Minimum available scaling value to 0.

Online

A server is online after it has received a start command, usually through an automated process or a manual command from user. Players can connect to an online server if they know its IP.