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Multiplay Hosting

Class Multiplay Subsystem Base

Reference documentation for the Multiplay Subsystem Base class.
Read time 1 minuteLast updated 3 days ago

Base class for Multiplay module subsystems that define common definitions.
Include
#include "MultiplaySubsystemBase.h"
Syntax
UCLASS(Abstract, Within = GameInstance)class MULTIPLAYGAMESERVERSDK_API UMultiplaySubsystemBase : public UGameInstanceSubsystem

Overrides

ShouldCreateSubsystem(UObject*)

Override ShouldCreate to prevent subsystem spinup in local servers.

Declaration

virtual bool ShouldCreateSubsystem(UObject* Outer) const override

Fields

LocalServerFlag

Declaration

const FString LocalServerFlag = TEXT("localserver")

C++

Field Name

Type

Default value

LocalServerFlag
const 
FString
localserver