Class Multiplay Subsystem Base
Reference documentation for the Multiplay Subsystem Base class.
Read time 1 minuteLast updated 3 days ago
Base class for Multiplay module subsystems that define common definitions.
Include
#include "MultiplaySubsystemBase.h"
Syntax
UCLASS(Abstract, Within = GameInstance)class MULTIPLAYGAMESERVERSDK_API UMultiplaySubsystemBase : public UGameInstanceSubsystem
Overrides
ShouldCreateSubsystem(UObject*)
Override ShouldCreate to prevent subsystem spinup in local servers.Declaration
virtual bool ShouldCreateSubsystem(UObject* Outer) const override
Fields
LocalServerFlag
Declaration
const FString LocalServerFlag = TEXT("localserver")
C++
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