Use a Google Cloud Storage bucket for a build
Deploy a build by referencing files from a Google Cloud Storage bucket.
Read time 1 minuteLast updated 3 days ago
You can directly reference cloud storage buckets as a source of game binaries from within the Multiplay Hosting platform. This feature allows you to adopt Multiplay Hosting without disrupting any existing infrastructure, pipelines, or CI/CD workflows that rely on an external cloud storage solution, such as Google Cloud Storage buckets. After linking an external bucket to a Multiplay Hosting project, you can view, manage, and sync the build files from the Unity Dashboard. Multiplay Hosting supports using Google Cloud Storage buckets as a source for build files. You can upload your build files to a Google Cloud Storage bucket, then create a build version using a snapshot of the current files in that bucket.
You can upload your build files using a Google Cloud Storage bucket by selecting Google Cloud Storage as the Upload method when you create a build. The following instructions explain the process in more detail.
- In the Unity Dashboard, open Multiplay Hosting.
- Select Builds.
- Select Create build.
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Fill in the build details:
- Give the new build a name.
- Select the operating system.
- As the Upload method, select Google Cloud Storage.
- Select Next.
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Fill in the Google Cloud Storage bucket credentials:
- Enter the Bucket URI.
- Enter the Google Service Account Key JSON (Google).
- Give the new build a version name or leave empty if you would like this update to automatically be given a version name.
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Select Finish.