Configuration variables
Learn how configuration variables pass runtime values to your game servers without redeploying.
Read time 1 minuteLast updated 3 days ago
Configuration variables are variables defined on build configurations that Multiplay Hosting uses to generate a
server.jsonserver.jsonBuilt-in Configuration variables
Each build configuration has the following built-in configuration variables:Configuration variable | Description |
|---|---|
| The unique ID of the allocation. |
| The ID of the fleet of which the server is a member. |
| The IP address of the server instance. |
| The IPv6 address of the server instance, if available. | | The ID of the machine on which the server is running. |
| The port at which the specific server instance is accessible. |
| The query protocol the server instance uses. |
| The port at which you can access the query protocol data. |
| The ID of the region of which the server is a member. |
| The name of the region of which the server is a member. |
| The path where game server files should be written to be usable with the Unity Dashboard file collection and download functionality. |
| The unique identifier of the server instance. |
| The path where log files should be written to be usable with the Unity Dashboard file collection and download functionality. |