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Unreservation flow

Follow this workflow to remove a server from an active reservation.
Read time 1 minuteLast updated 3 days ago

Similarly to deallocations, Multiplay Hosting must know when a game server that's using the reservation model is no longer in use to return that server back to the available pool. The following steps outline the unreservation process.
A flowchart illustrating a multiplayer game server unreservation process, demonstrating the interaction between the game client, game server and Multiplay Hosting's reservation processor.

A flowchart illustrating a multiplayer game server unreservation process, demonstrating the interaction between the game client, game server and Multiplay Hosting's reservation processor.

  1. The game session finishes.
  2. The game server calls the Unreserve API endpoint to unreserve itself.
  3. Multiplay Hosting's reservation processor looks up the calling game server, then adds it back to the available server pool. This step helps with scaling decisions rather than to prevent the server from being reserved twice.