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Struct Multiplay Server Config

Reference documentation for the Multiplay Server Config struct.
Read time 2 minutesLast updated 3 days ago

The server configuration for the current session.
Include
#include "MultiplayServerConfig.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayServerConfig

Fields

EventId

The server ID.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int64 ServerId = 0

Blueprint

Name

Type

Default value

Server IdInteger
0

C++

Name

Type

ServerId
int64

AllocationId

The allocation ID.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")FString AllocationId

Blueprint

Name

Type

Allocation IdString

C++

Name

Type

AllocationId
FString

QueryPort

The Server Query Protocol Port.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int32 QueryPort = 0

Blueprint

Name

Type

Default value

Query PortInteger
0

C++

Name

Type

Default value

QueryPort
int32`0``

Ip

The ip address for the session.

Declaration

UPROPERTY(BlueprintReadOnly, Category = "Multiplay | ServerConfig")FString Ip

Blueprint

Name

Type

IpString

C++

Name

Type

Ip
FString

Port

The connection port for the session.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int32 Port = 0

Blueprint

Name

Type

Default value

PortInteger
0

C++

Name

Type

Default value

Port
int32`0``

ServerLogDirectory

The directory logs will be written to.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")FString ServerLogDirectory

Blueprint

Name

Type

Server Log DirectoryString

C++

Name

Type

ServerLogDirectory
FString