Struct Multiplay Server Config
Reference documentation for the Multiplay Server Config struct.
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The server configuration for the current session.
Include
#include "MultiplayServerConfig.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayServerConfig
Fields
EventId
The server ID.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int64 ServerId = 0
Blueprint
Name | Type | Default value |
|---|
| Server Id | Integer | |
C++
AllocationId
The allocation ID.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")FString AllocationId
Blueprint
C++
QueryPort
The Server Query Protocol Port.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int32 QueryPort = 0
Blueprint
Name | Type | Default value |
|---|
| Query Port | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | `0`` |
Ip
The ip address for the session.
Declaration
UPROPERTY(BlueprintReadOnly, Category = "Multiplay | ServerConfig")FString Ip
Blueprint
C++
Port
The connection port for the session.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")int32 Port = 0
Blueprint
C++
Name | Type | Default value |
|---|
| int32 | `0`` |
ServerLogDirectory
The directory logs will be written to.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig")FString ServerLogDirectory
Blueprint
Name | Type |
|---|
| Server Log Directory | String |
C++