Struct Multiplay Payload Allocation Error Response
Reference documentation for the Multiplay Payload Allocation Error Response struct.
Read time 1 minuteLast updated 3 days ago
Include
#include "MultiplayPayloadAllocationErrorResponse.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayPayloadAllocationErrorResponse
Fields
Status
The call went through successfully.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Success = false
Blueprint
C++
Error
There exists an error.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Error = false
Blueprint
C++
ErrorCode
Code of the error.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")int32 ErrorCode = 0
Blueprint
C++
ErrorMessage
A message describing the error.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")FString ErrorMessage
Blueprint
C++