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Struct Multiplay Payload Allocation Error Response

Reference documentation for the Multiplay Payload Allocation Error Response struct.
Read time 1 minuteLast updated 3 days ago

Include
#include "MultiplayPayloadAllocationErrorResponse.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayPayloadAllocationErrorResponse

Fields

Status

The call went through successfully.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Success = false

Blueprint

Name

Type

SuccessBoolean

C++

Name

Type

Success
bool

Error

There exists an error.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")bool Error = false

Blueprint

Name

Type

SuccessBoolean

C++

Name

Type

Success
bool

ErrorCode

Code of the error.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")int32 ErrorCode = 0

Blueprint

Name

Type

Error CodeInteger

C++

Name

Type

ErrorCode
int32

ErrorMessage

A message describing the error.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")FString ErrorMessage

Blueprint

Name

Type

Error MessageString

C++

Name

Type

ErrorMessage
FString