Multiplay Hosting Struct Multiplay Error Response Reference documentation for the Multiplay Error Response struct.
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Last updated 3 days ago Include
#include "MultiplayErrorResponse.h"
Syntax
USTRUCT(BlueprintType) struct MULTIPLAYGAMESERVERSDK_API FMultiplayErrorResponse
Fields
Status
MUST use the same status code in the actual HTTP response.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors") int32 Status = 0
Blueprint
C++
Detail
A human-readable explanation specific to this occurrence of the problem. Ought to focus on helping the client correct the problem, rather than giving debugging information.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors") FString Detail
Blueprint
C++
Title
SHOULD be the same as the recommended HTTP status phrase for that code.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors") FString Title
Blueprint
C++