Struct Multiplay Allocation
Reference documentation for the Multiplay Allocation struct.
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The Multiplay allocation for the server.
Include
#include "MultiplayAllocation.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayAllocation
Fields
EventId
The event ID for the allocation.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")FString EventId
Blueprint
C++
ServerId
The server ID for the allocation.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")int64 ServerId = 0
Blueprint
Name | Type | Default value |
|---|
| Server Id | Integer | |
C++
AllocationId
The ID for the allocation.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")FString AllocationId
Blueprint
C++