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Multiplay Hosting

Struct Multiplay Allocation

Reference documentation for the Multiplay Allocation struct.
Read time 1 minuteLast updated 3 days ago

The Multiplay allocation for the server.
Include
#include "MultiplayAllocation.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayAllocation

Fields

EventId

The event ID for the allocation.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")FString EventId

Blueprint

Name

Type

Event IdString

C++

Name

Type

EventId
FString

ServerId

The server ID for the allocation.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")int64 ServerId = 0

Blueprint

Name

Type

Default value

Server IdInteger
0

C++

Name

Type

ServerId
int64

AllocationId

The ID for the allocation.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")FString AllocationId

Blueprint

Name

Type

Allocation IdString

C++

Name

Type

AllocationId
FString