Class UMatchmakerServerSubsystem
Review the Matchmaker Server Subsystem API reference for managing backfill tickets and match information.
Read time 1 minuteLast updated 21 days ago
Declaration
UCLASS()class MATCHMAKERSERVER_API UMatchmakerServerSubsystem : public UGameInstanceSubsystem
Inherits from UGameInstanceSubsystem
Overrides
Initialize(FSubsystemCollectionBase&)
Initialize overrides from USubsystem.
Declaration
virtual void Initialize(FSubsystemCollectionBase& Collection) override
Methods
ApproveBackfillTicket(FGuid, THandler<FApproveBackfillTicketResponse>)
Approves a backfill ticket.
Declaration
void ApproveBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FApproveBackfillTicketResponse> ResponseHandler)
Parameters
CreateBackfillTicket(FCreateBackfillTicketOptions, THandler<FCreateBackfillTicketResponse>)
Creates a backfill ticket.
Declaration
void CreateBackfillTicket(FCreateBackfillTicketOptions Options, Unity::Services::Core::THandler<FCreateBackfillTicketResponse> ResponseHandler)
Parameters
DeleteBackfillTicket(FGuid, THandler<FDeleteBackfillTicketResponse>)
Deletes a backfill ticket.
Declaration
void DeleteBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FDeleteBackfillTicketResponse> ResponseHandler)
Parameters
GetTicketStatus(FGuid, THandler<FGetTicketStatusResponse>)
Updates a backfill ticket.
Declaration
void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, Unity::Services::Core::THandler<FUpdateBackfillTicketResponse> ResponseHandler)
Parameters