Matchmaker Software Development Kit for the Unreal Engine Struct FBackfillTicket Review the structure representing a backfill ticket for an active match.
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Last updated 21 days ago
Include
#include <MatchmakerServer/Public/Models/BackfillTicket.h>
Syntax
USTRUCT(BlueprintType) struct FBackfillTicket
Fields
Id
Backfill ticket ID.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model") FString Id
Blueprint
C++
Connection
The IP address and port of the server that creates the backfill. The IP address format is ip:port.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model") FString Connection
Blueprint
C++
Attributes
Target queue this ticket should create a match in.
Declaration
TSharedPtr<FJsonObject> Attributes
C++
Properties
An object that contains the data representing a backfill ticket. The information about the backfill ticket properties are stored in the Data property of that object. The backfill ticket properties have to be serialized in base64.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model") FMatchProperties Properties
Blueprint
C++