Struct FCreateTicketResponse
Review the response structure returned when creating a matchmaking ticket.
Read time 1 minuteLast updated 21 days ago
Include
#include <MatchmakerClient/Public/Models/CreateTicketResponse.h>
Syntax
USTRUCT(BlueprintType)struct FCreateTicketResponse
Fields
WasSuccessful
Indicates if the request was completed successfully.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false
Blueprint
Name | Type | Default value |
|---|
| Was Successful | Boolean | false |
C++
TicketId
The ID for the matchmaking ticket that was created.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FGuid TicketId
Blueprint
Name | Type |
|---|
| Ticket Id | FGuid Struct |
C++
ErrorMessage
An error message detailing the error.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage
Blueprint
| Name | Type |
|:---|:---|:---|:---|
| Error Message | String |
C++
ErrorCode
Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset
Blueprint
| Name | Type | Default value |
|:---|:---|:---|:---|:---
| Error Code | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | |
Methods
GetReasonEnum()
Declaration
EMatchmakerExceptionReason GetReasonEnum() const
Returns