Documentation

​
​

Development

User Acquisition

Monetization

Industry

Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

Multiplayer services for Unreal
​
​
Matchmaker for the Unreal Engine
  • Overview
  • Get started
  • Integrate using Blueprints
  • Integrate using C++
API reference
  • Overview of C++ APIs
  • Client APIs
  • Server APIs
    • Server Blueprint
    • Server Subsystem
    • Models
      • Approve Backfill Ticket Response
      • Backfill Ticket Properties
      • Create Backfill Ticket Options
      • Create Backfill Ticket Response
      • Delete Backfill Ticket Response
      • Match Properties
      • Matchmaker Team
      • Matchmaking Results
      • Update Backfill Ticket Response
    • Server Blueprint Utils
  • Matchmaker Core APIs
  • Services Core Utilities
  1. Matchmaker Software Development Kit for the Unreal Engine

Struct FBackfillTicketProperties

Review the structure containing properties for creating a backfill ticket.
Read time 1 minute
Last updated a month ago

Include
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
Syntax
USTRUCT(BlueprintType)struct FBackfillTicketProperties

Fields

Properties

Properties object containing match information.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FMatchProperties MatchProperties

Blueprint

Name

Type

Match PropertiesFMatchProperties

C++

Name

Type

MatchProperties
FMatchProperties

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Include

    • Syntax

    • Fields

      • Properties

        • Declaration

        • Blueprint

        • C++


Report a problem with this page