Struct FApproveBackfillTicketResponse
Review the response structure returned when approving a backfill ticket.
Read time 1 minuteLast updated 21 days ago
Include
#include <MatchmakerServer/Public/Models/ApproveBackfillTicketResponse.h>
Syntax
USTRUCT(BlueprintType)struct FApproveBackfillTicketResponse
Fields
WasSuccessful
Indicates if the request was completed successfully.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false
Blueprint
Name | Type | Default value |
|---|
| Was Successful | Boolean | false |
C++
BackfillTicket
The current backfill ticket instance.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FBackfillTicket BackfillTicket
Blueprint
C++
ErrorMessage
An error message detailing the error.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage
Blueprint
C++
ErrorCode
Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset
Blueprint
Name | Type | Default value |
|---|
| Error Code | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | |
Methods
GetReasonEnum()
Declaration
EMatchmakerExceptionReason GetReasonEnum() const
Returns