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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

Multiplayer services for Unreal
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Matchmaker for the Unreal Engine
  • Overview
  • Get started
  • Integrate using Blueprints
  • Integrate using C++
API reference
  • Overview of C++ APIs
  • Client APIs
  • Server APIs
    • Server Blueprint
    • Server Subsystem
    • Models
      • Approve Backfill Ticket Response
      • Backfill Ticket Properties
      • Create Backfill Ticket Options
      • Create Backfill Ticket Response
      • Delete Backfill Ticket Response
      • Match Properties
      • Matchmaker Team
      • Matchmaking Results
      • Update Backfill Ticket Response
    • Server Blueprint Utils
  • Matchmaker Core APIs
  • Services Core Utilities
  1. Matchmaker Software Development Kit for the Unreal Engine

Struct FDeleteBackfillTicketResponse

Review the response structure returned when deleting a backfill ticket.
Read time 1 minute
Last updated 25 days ago

Include
#include <MatchmakerServer/Public/Models/DeleteBackfillTicketResponse.h>
Syntax
USTRUCT(BlueprintType)struct FDeleteBackfillTicketResponse

Fields

WasSuccessful

Indicates if the request was completed successfully.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false

Blueprint

Name

Type

Default value

Was SuccessfulBooleanfalse

C++

Name

Type

Default value

bWasSuccessful
bool
false

ErrorMessage

An error message detailing the error.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage

Blueprint

Name

Type

Error MessageString

C++

Name

Type

ErrorMessage
FString

ErrorCode

Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset

Blueprint

Name

Type

Default value

Error CodeInteger
0

C++

Name

Type

Default value

ErrorCode
int32
0

Methods

GetReasonEnum()

Declaration

EMatchmakerExceptionReason GetReasonEnum() const

Returns

Type

Description

EMatchmakerExceptionReasonThe exception reason as a EMatchmakerExceptionReason.

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  • On this page
    • Include

    • Syntax

    • Fields

      • WasSuccessful

        • Declaration

        • Blueprint

        • C++

      • ErrorMessage

        • Declaration

        • Blueprint

        • C++

      • ErrorCode

        • Declaration

        • Blueprint

        • C++

    • Methods

      • GetReasonEnum()

        • Declaration

        • Returns


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