Struct FMatchProperties
Review the structure containing information about teams and players in a matched game.
Read time 1 minuteLast updated 21 days ago
Include
#include <MatchmakerServer/Public/Models/MatchProperties.h>
Syntax
USTRUCT(BlueprintType)struct FMatchProperties
Fields
Teams
The list of teams in the match.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerTeam> Teams
Blueprint
C++
Players
The list of players in the match.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerPlayer> Players
Blueprint
C++
Region
The region where the server is allocated.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Region
Blueprint
C++
BackfillTicketId
This is the backfill ticket ID and it should use the servers allocation ID to ensure uniqueness for the backfill ticket.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString BackfillTicketId
Blueprint
C++