Struct FGetTicketStatusResponse
Review the response structure containing the status and details of a matchmaking ticket.
Read time 3 minutesLast updated 21 days ago
Include
#include <MatchmakerClient/Public/Models/GetTicketStatusResponse.h>
Syntax
USTRUCT(BlueprintType)struct FGetTicketStatusResponse
Fields
WasSuccessful
Indicates if the request was completed successfully.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false
Blueprint
Name | Type | Default value |
|---|
| Was Successful | Boolean | false |
C++
AssignmentType
The ID for the matchmaking ticket that was created.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString AssignmentType
Blueprint
C++
Message
Optional message
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString Message
Blueprint
C++
Status
The status of the assignment can be Timeout, Failed, InProgress, or Found.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")StatusEnum Status = StatusEnum::InProgress
Blueprint
C++
Ip
The IP for the server assigned to this ticket.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString Ip
Blueprint
C++
Port
The port assigned to this ticket result.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 Port = 0
Blueprint
C++
Name | Type | Default value |
|---|
| int32 | |
MatchId
Unique ID of the match.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString MatchId
Blueprint
C++
ErrorMessage
An error message detailing the error.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage
Blueprint
C++
ErrorCode
Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset
Blueprint
Name | Type | Default value |
|---|
| Error Code | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | |
Methods
GetReasonEnum()
Declaration
EMatchmakerExceptionReason GetReasonEnum() const
Returns