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Matchmaker for the Unreal Engine

Struct FCreateTicketOptions

Review the structure for specifying parameters when creating a matchmaking ticket.
Read time 1 minuteLast updated 2 months ago

Important
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Include
#include <MatchmakerClient/Public/Models/CreateTicketOptions.h>
Syntax
USTRUCT(BlueprintType)struct FCreateTicketOptions

Fields

QueueName

Target queue this ticket should create a match in.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString QueueName

Blueprint

Name

Type

Queue NameString

C++

Name

Type

QueueName
FString

Attributes

Target queue this ticket should create a match in.

Declaration

TSharedPtr<FJsonObject> Attributes

C++

Name

Type

Attributes
TSharedPtr
<
FJsonObject
>