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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

Multiplayer services for Unreal
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Matchmaker for the Unreal Engine
  • Overview
  • Get started
  • Integrate using Blueprints
  • Integrate using C++
API reference
  • Overview of C++ APIs
  • Client APIs
    • Blueprint API
    • Client Subsystem
    • Models
      • Create Ticket Options
      • Create Ticket Response
      • Delete Ticket Response
      • Get Ticket Status Response
      • Status enum
    • Client Blueprint Utils
  • Server APIs
  • Matchmaker Core APIs
  • Services Core Utilities
  1. Matchmaker Software Development Kit for the Unreal Engine

Struct FCreateTicketOptions

Review the structure for specifying parameters when creating a matchmaking ticket.
Read time 1 minute
Last updated a month ago

Include
#include <MatchmakerClient/Public/Models/CreateTicketOptions.h>
Syntax
USTRUCT(BlueprintType)struct FCreateTicketOptions

Fields

QueueName

Target queue this ticket should create a match in.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString QueueName

Blueprint

Name

Type

Queue NameString

C++

Name

Type

QueueName
FString

Attributes

Target queue this ticket should create a match in.

Declaration

TSharedPtr<FJsonObject> Attributes

C++

Name

Type

Attributes
TSharedPtr
<
FJsonObject
>

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  • On this page
    • Include

    • Syntax

    • Fields

      • QueueName

        • Declaration

        • Blueprint

        • C++

      • Attributes

        • Declaration

        • C++


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