Struct FMatchmakerTeam
Review the structure representing a team of players in a matched game.
Read time 1 minuteLast updated 21 days ago
Include
#include <MatchmakerServer/Public/Models/MatchmakerTeam.h>
Syntax
USTRUCT(BlueprintType)struct FMatchmakerTeam
Fields
TeamName
The name of the team. The team name should be the same as the team name defined in the rules of matchmaking.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamName
Blueprint
C++
TeamId
The Id of the team.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamId
Blueprint
C++
PlayerIds
An array of player IDs that represent the players in a team. This ID must exist in the list of players of the Match Properties.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FString> PlayerIds
Blueprint
Name | Type |
|---|
| Player Ids | Array of String |
C++