Struct FMatchmakingResults
Review the structure containing results from a successful match including teams and allocation details.
Read time 2 minutesLast updated 21 days ago
Include
#include <MatchmakerServer/Public/Models/MatchmakingResults.h>
Syntax
USTRUCT(BlueprintType)struct MATCHMAKERSERVER_API FMatchmakingResults
Fields
MatchProperties
Represents the match properties.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FMatchProperties MatchProperties
Blueprint
C++
GeneratorName
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString GeneratorName
Blueprint
C++
QueueName
Matchmaking queue that allocated the server.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString QueueName
Blueprint
C++
PoolName
Matchmaking pool that allocated the server.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString PoolName
Blueprint
C++
BackfillTicketId
The unique ID of the backfill ticket.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString BackfillTicketId
Blueprint
Name | Type |
|---|
| Backfill Ticket Id | String |
C++
MatchId
Unique ID of the match.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString MatchId
Blueprint
C++
PoolId
The ID of pool that the match is in.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString PoolId
Blueprint
C++
Methods
Deserializes MatchmakingResults from a JSON string.
FromJson(FString)
Declaration
static FMatchmakingResults FromJson(FString JsonString)
Parameters
Name | Type | Description |
|---|
| FString | The serialized JSON string. |
Returns