Struct FQosResult
Review the structure containing Quality of Service connection metrics for a region.
Read time 1 minuteLast updated 21 days ago
Include
#include <MatchmakerCore/Public/Models/QoSResult.h>
Syntax
USTRUCT(BlueprintType)struct FQosResult
Fields
Latency
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 Latency = 0
Blueprint
Name | Type | Default value |
|---|
| Latency | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | |
PacketLoss
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 PacketLoss = 0
Blueprint
Name | Type | Default value |
|---|
| Packet Loss | Integer | |
C++
Name | Type | Default value |
|---|
| int32 | |
RegionId
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString RegionId
Blueprint
C++