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Matchmaker for the Unreal Engine

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Matchmaker for the Unreal Engine

Multiplayer services for Unreal
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Matchmaker for the Unreal Engine
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  1. Matchmaker Software Development Kit for the Unreal Engine

Struct FQosResult

Review the structure containing Quality of Service connection metrics for a region.
Read time 1 minute
Last updated a month ago

Include
#include <MatchmakerCore/Public/Models/QoSResult.h>
Syntax
USTRUCT(BlueprintType)struct FQosResult

Fields

Latency

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 Latency = 0

Blueprint

Name

Type

Default value

LatencyInteger
0

C++

Name

Type

Default value

Latency
int32
0

PacketLoss

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 PacketLoss = 0

Blueprint

Name

Type

Default value

Packet LossInteger
0

C++

Name

Type

Default value

PacketLoss
int32
0

RegionId

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString RegionId

Blueprint

Name

Type

Region IdString

C++

Name

Type

RegionId
FString

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  • On this page
    • Include

    • Syntax

    • Fields

      • Latency

        • Declaration

        • Blueprint

        • C++

      • PacketLoss

        • Declaration

        • Blueprint

        • C++

      • RegionId

        • Declaration

        • Blueprint

        • C++


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