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Matchmaker for the Unreal Engine

Struct FQosResult

Review the structure containing Quality of Service connection metrics for a region.
Read time 1 minuteLast updated 2 months ago

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Include
#include <MatchmakerCore/Public/Models/QoSResult.h>
Syntax
USTRUCT(BlueprintType)struct FQosResult

Fields

Latency

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 Latency = 0

Blueprint

Name

Type

Default value

LatencyInteger
0

C++

Name

Type

Default value

Latency
int32
0

PacketLoss

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 PacketLoss = 0

Blueprint

Name

Type

Default value

Packet LossInteger
0

C++

Name

Type

Default value

PacketLoss
int32
0

RegionId

Declaration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString RegionId

Blueprint

Name

Type

Region IdString

C++

Name

Type

RegionId
FString