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Unity Engine


Unity Engine


PushTime(TimeData)

Push a new temporary time value to the World's current time
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void PushTime(TimeData newTimeData)

Parameters

newTimeData

The temporary TimeData.

Remarks

This is generally used to temporarily override the time for a world for the duration of a single ComponentSystemGroup update, when using fixed-timestep semantics. The original time can subsequently be restored with World.PopTime.
Additional Resources: World.PopTime