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Unity Engine


Unity Engine


GetExistingSystemManaged

Return an existing instance of a system of type T in this World.
Read time 3 minutesLast updated 13 hours ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

GetExistingSystemManaged<T>()

Return an existing instance of a system of type
T
in this World.
public T GetExistingSystemManaged<T>() where T : ComponentSystemBase

Returns

Type

Description

TThe existing instance of system type
T
in this World. If no such instance exists, the method returns null.

Remarks

Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using World.GetExistingSystem is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
  • encourages coupling of data and functionality
  • couples data to the system type with no direct path to decouple
  • does not provide lifetime or thread safety guarantees for data access
  • does not provide lifetime or thread safety guarantees for system access through the returned managed reference

GetExistingSystemManaged(Type)

Return an existing instance of a system of type
type
in this World. Prefer the version that takes a SystemTypeIndex where possible to avoid unnecessary reflection.
public ComponentSystemBase GetExistingSystemManaged(Type type)

Parameters

type

The system type

Returns

Type

Description

ComponentSystemBaseThe existing instance of system type
type
in this World. If no such instance exists, the method returns null.

Remarks

Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using World.GetExistingSystem is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
  • encourages coupling of data and functionality
  • couples data to the system type with no direct path to decouple
  • does not provide lifetime or thread safety guarantees for data access
  • does not provide lifetime or thread safety guarantees for system access through the returned managed reference

GetExistingSystemManaged(SystemTypeIndex)

Return an existing instance of a system of type
type
in this World. This avoids unnecessary reflection.
public ComponentSystemBase GetExistingSystemManaged(SystemTypeIndex type)

Parameters

The system type

Returns

Type

Description

ComponentSystemBaseThe existing instance of system type
type
in this World. If no such instance exists, the method returns null.

Remarks

Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using World.GetExistingSystem is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
  • encourages coupling of data and functionality
  • couples data to the system type with no direct path to decouple
  • does not provide lifetime or thread safety guarantees for data access
  • does not provide lifetime or thread safety guarantees for system access through the returned managed reference