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Unity Engine

Unity Engine

PeekWorldStack()

Returns the World on top of the currently active World stack, or null if no World has been pushed.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static World PeekWorldStack()

Returns

Type

Description

WorldThe currently active World, or null.