SetName(Entity, in FixedString64Bytes)
Records a command to set a name of an entity if Debug Names is enabled.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
SetName(Entity, FixedString64Bytes)
public void SetName(Entity e, in FixedString64Bytes name)
Parameters
Remarks
At playback, this command throws an error if this entity is destroyed before playback, if the entity has the Prefab tag, or if the EntityNameStore has reached its limit.