ReplaceComponentForLinkedEntityGroup<T>(Entity, T)
Records a command that replaces a component value for an entity's LinkedEntityGroup. Entities in the LinkedEntityGroup that don't have the component will be skipped safely.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void ReplaceComponentForLinkedEntityGroup<T>(Entity e, T component) where T : unmanaged, IComponentData
Parameters
Remarks
At playback, this command throws an error if the entity is destroyed before playback.