SetComponentForLinkedEntityGroup<T>(Entity, EntityQueryMask, T)
Records a command that sets a component for an entity's LinkedEntityGroup based on an EntityQueryMask. Entities in the LinkedEntityGroup that don't match the mask will be skipped safely.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void SetComponentForLinkedEntityGroup<T>(Entity e, EntityQueryMask mask, T component) where T : unmanaged, IComponentData
Parameters
The entity whose LinkedEntityGroup will be modified by this command.
The EntityQueryMask that is used to determine which linked entities to set the component for. Note that EntityQueryMask ignores all query filtering (including chunk filtering and enableable components), and may thus match more entities than expected.
Remarks
At playback, this command throws an error if the entity is destroyed before playback, if the entity has the Prefab tag, or if any of the matching linked entities do not already have the component.