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Unity Engine


Unity Engine


AppendToBuffer<T>(Entity, T)

Records a command to append a single element to the end of a dynamic buffer component.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void AppendToBuffer<T>(Entity e, T element) where T : struct, IBufferElementData

Parameters

The entity to which the dynamic buffer belongs.

element

T
The new element to add to the DynamicBuffer<T> component.

Remarks

At playback this command throws an error if the entity is destroyed before playback, or if the entity doesn't have a DynamicBuffer<T> component that stores elements of type T.