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Unity Engine


Unity Engine


SetBuffer<T>(Entity)

Records a command to set a dynamic buffer on an entity.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public DynamicBuffer<T> SetBuffer<T>(Entity e) where T : unmanaged, IBufferElementData

Parameters

The entity to set the dynamic buffer on.

Returns

Type

Description

DynamicBuffer<T>The DynamicBuffer<T> that will be set when the command plays back.

Remarks

At playback this command throws an error if the entity is destroyed before playback, or if the entity doesn't have a DynamicBuffer<T> component that stores elements of type T.