AddComponent
Records a command to add component of type T to an entity.
Read time 7 minutesLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
AddComponent<T>(Entity, T)
Records a command to add component of type T to an entity.
public void AddComponent<T>(Entity e, T component) where T : unmanaged, IComponentData
Parameters
The entity to have the component added.
Remarks
At playback, if the entity already has this type of component, the value will just be set. Throws an error if this entity is destroyed before playback, if T is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent<T>(NativeArray<Entity>, T)
Records a command to add component of type T to a NativeArray of entities.
public void AddComponent<T>(NativeArray<Entity> entities, T component) where T : unmanaged, IComponentData
Parameters
The NativeArray of entities to have the component added.
Remarks
At playback, if any entity already has this type of component, the value will just be set. Throws an error if any entity is destroyed before playback, if T is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent<T>(Entity)
Records a command to add component of type T to an entity.
public void AddComponent<T>(Entity e) where T : unmanaged, IComponentData
Parameters
The entity to have the component added.
Remarks
At playback, this command does nothing if the entity already has the component. Throws an error if this entity is destroyed before playback, if T is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent<T>(NativeArray<Entity>)
Records a command to add component of type T to a NativeArray of entities.
public void AddComponent<T>(NativeArray<Entity> entities) where T : unmanaged, IComponentData
Parameters
The NativeArray of entities to have the component added.
Remarks
At playback, if an entity already has this component, it is skipped. Throws an error if any entity is destroyed before playback, if T is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent(Entity, ComponentType)
Records a command to add a component to an entity.
public void AddComponent(Entity e, ComponentType componentType)
Parameters
The entity to get the additional component.
The type of component to add.
Remarks
At playback, this command does nothing if the entity already has the component. Throws an error if any entity is destroyed before playback, if component is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent(NativeArray<Entity>, ComponentType)
Records a command to add a component to a NativeArray of entities.
public void AddComponent(NativeArray<Entity> entities, ComponentType componentType)
Parameters
The NativeArray of entities to have the component added.
The type of component to add.
Remarks
At playback, if an entity already has this component, it is skipped. Throws an error if any entity is destroyed before playback, if component is type Entity or Prefab, or adding this component type makes the archetype too large.
AddComponent(Entity, ComponentTypeSet)
Records a command to add one or more components to an entity.
public void AddComponent(Entity e, in ComponentTypeSet componentTypeSet)
Parameters
The entity to get additional components.
The types of components to add.
Remarks
At playback, you can include a component type that the entity already has. Throws an error if this entity is destroyed before playback, if any component type is type Entity or Prefab, or adding a component type makes the archetype too large.
AddComponent(NativeArray<Entity>, ComponentTypeSet)
Records a command to add one or more components to a NativeArray of entities.
public void AddComponent(NativeArray<Entity> entities, in ComponentTypeSet componentTypeSet)
Parameters
The NativeArray of entities to have the components added.
The types of components to add.
Remarks
At playback, you can include a component type that any of the entities already have. Throws an error if this entity is destroyed before playback, if any component type is type Entity or Prefab, or adding a component type makes the archetype too large.
AddComponent(EntityQuery, ComponentType, EntityQueryCaptureMode)
Records a command to add a component to all entities matching a query.
public void AddComponent(EntityQuery entityQuery, ComponentType componentType, EntityQueryCaptureMode queryCaptureMode)
Parameters
The query specifying the entities to which the component is added.
The type of component to add.
Controls when the entities matching are computed and captured.
entityQueryRemarks
Does not affect entities which already have the component.
AddComponent(EntityQuery, ComponentType)
Obsolete. Use EntityCommandBuffer.AddComponent instead.
public void AddComponent(EntityQuery entityQuery, ComponentType componentType)
Parameters
The query specifying the entities to which the component is added.
The type of component to add.
AddComponent<T>(EntityQuery, EntityQueryCaptureMode)
Records a command to add a component to all entities matching a query.
public void AddComponent<T>(EntityQuery entityQuery, EntityQueryCaptureMode queryCaptureMode)
Parameters
The query specifying the entities to which the component is added.
Controls when the entities matching are computed and captured.
entityQueryRemarks
Does not affect entities which already have the component.
AddComponent<T>(EntityQuery)
Obsolete. Use EntityCommandBuffer.AddComponent instead.
public void AddComponent<T>(EntityQuery entityQuery)
Parameters
The query specifying the entities to which the component is added.
AddComponent<T>(EntityQuery, T)
Records a command to add a component to all entities matching a query. Also sets the value of this new component on all the matching entities.
public void AddComponent<T>(EntityQuery entityQuery, T value) where T : unmanaged, IComponentData
Parameters
The query specifying the entities to which the component is added.
Remarks
The set of entities matching the query is 'captured' in the method call, and the recorded command stores an array of all these entities.
Entities which already have the component type will have the component set to the value.
At playback, this command throws an error if one of these entities is destroyed before playback. (With safety checks enabled, an exception is thrown. Without safety checks, playback will perform invalid and unsafe memory access.)
AddComponent(EntityQuery, ComponentTypeSet, EntityQueryCaptureMode)
Records a command to add multiple components to all entities matching a query.
public void AddComponent(EntityQuery entityQuery, in ComponentTypeSet componentTypeSet, EntityQueryCaptureMode queryCaptureMode)
Parameters
The query specifying the entities to which the components are added.
The types of components to add.
Controls when the entities matching are computed and captured.
entityQueryRemarks
The set of entities matching the query is 'captured' in the method call, and the recorded command stores an array of all these entities.
Some matching entities may already have some or all of the specified components. After this operation, all matching entities will have all of the components.
At playback, this command throws an error if one of these entities is destroyed before playback. (With safety checks enabled, an exception is thrown. Without safety checks, playback will perform invalid and unsafe memory access.)
AddComponent(EntityQuery, ComponentTypeSet)
Obsolete. Use EntityCommandBuffer.AddComponent instead.
public void AddComponent(EntityQuery entityQuery, in ComponentTypeSet componentTypeSet)
Parameters
The query specifying the entities to which the component is added.
The types of components to add.