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Unity Engine


SetTeamId(string, string)

Sets the Team ID of an Xcode project.
Read time 1 minuteLast updated 11 days ago

Definition

public void SetTeamId(string targetGuid, string teamId)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

teamId

The code signing team ID to be used for this target.

Remarks

Use the Apple developer site to find your Team ID.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_SetTeamId { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Set team ID for selected target by specifying the 10-character ID string pbxProject.SetTeamId(mainTargetGuid, "A1B2C3D4F5"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}