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Unity Engine


ReadFromString(string)

Reads the project from the given string.
Read time 1 minuteLast updated 7 days ago

Definition

public void ReadFromString(string src)

Parameters

The project contents.

Remarks

Current contents of the project are discarded.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ReadFromString { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); // Read the project.pbxproj file into a string string pbxProjectContent = File.ReadAllText(projectPath); // Create a PBXProject object and read from the string PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromString(pbxProjectContent); // Get the target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Convert the modified project back to a string string updatedPbxProjectContent = pbxProject.WriteToString(); // Save the updated project string back to the project.pbxproj file File.WriteAllText(projectPath, updatedPbxProjectContent); }}