AddFile(string, string, PBXSourceTree)
Adds a new file reference to the list of known files.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string AddFile(string path, string projectPath, PBXSourceTree sourceTree = PBXSourceTree.Source)
Parameters
The physical path to the file on the filesystem.
The project path to the file as viewed in Xcode.
The source tree the path is relative to. By default it's PBXSourceTree.Source. Note: PBXSourceTree.Group tree is not supported.
Returns
Type | Description |
|---|---|
| string | The GUID of the added file. You can use it later, for example, to add the file for building to targets. |
Remarks
The group structure is automatically created to correspond to the project path. To add the file to the list of files to build, pass the returned value to PBXProject.AddFileToBuild.
Examples
using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Specify the file path you want to add to the Xcode project string filePath = Path.Combine(Application.dataPath, "Resources/InputFile.txt"); // Add the file to the 'Resources' subfolder in the Xcode project pbxProject.AddFile(filePath, "Resources/InputFile.txt"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}